Bomb Farm House Capsules
Park tired bombers, buy slots, and treat rarity bars as a hobby, not a damage stat.
House is the room that makes three teams real. Launch UI labels the tab Casa. You get a 3×3 of capsules, several of them locked, a Melhorar / upgrade control, and two numbers that matter more than the pretty rarity column: recovery speed and maximum hero slots.
Energy rotation is the operations manual. This page is the building. If Battle keeps going still at 16:00, you skipped House, not Inferno. Steam copy already told you to switch teams so the mine never stops. House is where that sentence becomes furniture.
The 3×3
Nine pods. Occupied capsules show a miner or bomber in a glass cylinder. Empty ones wait. Locked ones want gold or a slot upgrade. You do not need nine unique names on day one. You need enough open pods to park squad A while squad B walks Easy.
Do not fuse bodies just to make the grid look tidy. Empty pods are capacity. Fusion that deletes extras to “clean House” is how fusion warnings exist. A tidy 3×3 with one living squad is a failed House.
Launch art and live HUD shots show tired bombers standing in glass while Battle still runs. That is the intended picture. If every capsule is empty while the dock is also empty, you do not have a House problem — you have a roster problem. Go back to Easy in Dawn Quarry until drops exist.
Recovery speed
The panel shows Vel. de Recuperação on Portuguese clients. That upgrade only makes sense if energy is a resource. Raise it when you already have two docks and they return too slow. Raising it before you own a second squad is perfume.
If portraits vanish from the Battle dock in seconds on Hard, that can be deaths. Add a Support from roles before you blame recovery. Recovery does not resurrect a climb dock that was never built.
Overnight Easy is the test. If you pin the overlay, leave a farm squad, and come back to a still image, recovery was too low or the spare dock did not exist. The squad planner is the paper version of that test.
Max hero slots
Vagas Máx. do Herói is the cap on how many bodies the account may hold. Steam copy says switch three teams so the mine never stops. The cap is how that sentence becomes true. Buy slots when you have extras sitting in Inventory with nowhere to sleep.
Slots are an account sink beside Ritual and the skill tree. Pay House first if a third dock cannot exist. A +10 necklace on one bomber will not cover an empty spare team. Launch testers already called account skills expensive; House slots are that kind of expensive, which is the correct shape for a Map that lists 600 stages.
Do not confuse slots with unlocked pods. A pod is a bed. A slot is permission to own another body. You can have open glass and still be over the cap, or a cap with nowhere to park. Upgrade the one that is actually blocking the conveyor.
Rarity tracks
The right column counts Mythic, Legendary, Epic, Rare, and Uncommon toward 20-step bars. Filling a bar is a collection hobby. It is not a damage multiplier by itself. A Mythic track at 1/20 still loses to a geared Rare Collector on a farm node.
Play the bars when Battle is already running. Do not sit in House tapping fuse instead of sending a squad. Relic, Myth, Living Legend, and Ceiling are achievement names that rhyme with this column; they are trophies, listed on achievements, not Map gates. Easy Cleared still matters more than a prettier Uncommon bar.
Upgrade order
- Open enough pods for two docks.
- Recovery if those docks exist and stall overnight.
- More slots when Inventory is a parking lot.
- Rarity bars last.
That order matches Getting Started and the squad planner. If gold looks infinite in the header, remember screenshots already print billions. House upgrades can still be “expensive” in the way testers described account skills.
House versus Ritual versus Market
Ritual forges the pieces on the dock. House stores the bodies. Market lists overflow during the temporary Marketplace window. Do not list a hero that still occupies a capsule you need tonight. A wider Market tab is not a second House.
Mailbox drops can land new characters. Park them in an open pod. Do not fuse a brand-new body because the 3×3 looked full. Buy a slot. Discord votes that add a bomber still need glass to sleep in; community links are not a warehouse.
When Deep Glacier opens, House does not change jobs. Recovery still feeds progression. The mine runs when someone is on the grid and someone is sleeping in glass. If you only remember one House rule: empty docks are a House failure, not an Inferno invitation.
Frequently Asked Questions
Quick answers to the most common questions.
Where do tired Bomb Farm heroes go?
House capsules. Raise recovery and slots before you chase Mythic bars. See energy.
How many capsules are there?
Launch UI shows a 3×3. Some pods start locked. Unlock with the House upgrade control.
Do rarity bars make me stronger?
They are collection tracks. Power still comes from roles, Ritual, and the skill tree.
Should I fuse to free a pod?
Only true duplicates after a keeper exists. Last Collectors stay. Fusion.